New to FreeHand MX is the ability to create
3D Extrusions from flat art using the Extrude tool. This feature
is pretty powerful, with the only limitation of not being able to extrude
multiple objects in a group. With a little patience you can actually
animate these extrusions to spin or move around. How you ask? Remember
that "Release to Layers" command I've shown you in other tips?
Here you'll see it again.
Version: MX
1)
Above is the flat object
I'll be animating as an extrusion. It's just a basic composite
path made up of several circles and a rectangle.
2)
So select the shape,
and grab the Extrude tool. Click and extrude the shape
out. Now this is entirely dependent on your needs for the extrusion
details. The depth, and vanishing point are totally up to you
at this point.
For my example, I'm using a thin
depth of 50 and keeping the vanishing point centered and below
the shape.
Also, you may want to keep the rotation
set to 0 for all of the X Y Z values. This will
make the next steps easier to deal with.
3)
Now while the shape is
still selected, Clone it.
Then in the Properties inspector
panel, change one of the X Y or Z values to 10. This will
rotate the object on one of the axis slightly. In my example,
I changed the Y value as shown above.
4)
Now repeat step 3 adding
10 to the value you changed. Clone, change value, clone,
change value... etc.
The last step will be nearly identical
to the first shape, only slightly rotated like shown in my example
above.
The number of final shapes you have
depends on the shape you are using and how much you change the
value to. I ended up with 17 shapes. Now select all of the shapes
and Group them together.
5)
While the group is still
selected, go to the Xtras menu > Animate > Release to
Layers (or use the toolbar button). Here choose the Sequence
option keeping everything set like shown above.
This will create new layers for
all of the objects within that group.
6)
Now Export the file as
an SWF. In the Options, make sure that that it's set to
Animate Layers, Autoplay and set the FPS to whatever you like.
Or you can simply test the movie
before you export by going to the Window menu > Movie >
Test to see how it looks.
If all worked, you should see an
animation just like my example above.
So there you have it. That was pretty
easy, wasn't it? Of course, you can change the amount you enter into
the X Y Z areas to make the animation smoother for example. Like I mention
before, you can't do extrudes of multiple object groups, but you can
join more than one path together and extrude those.
If you have any more tips on the Extrude
tool, let me know!