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February
17, 2003
Mimicking Union Objects
in FreeHand MX
Have you ever worked with shapes that
you used the Union command on and wished you had saved the original
parts, because later on down the road you discover you need to tweak
size or position? Yeah, I've been there too.
With this excellent tip using FreeHand
MX, you won't have that problem again.
Version: MX
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These are the various shapes I will
be using for this demonstration. First I'll show you the problem
with using the Union command, then it's how to use FreeHand MX's
new Multiple Attributes feature to get passed this problem.
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After doing the Union command on
these shapes, you will see in Keyline view that they are no longer
live primitive shapes. You can't adjust their position, size or
shape. You would have to remember how you created this shape if
you had to make any adjustments later.
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First select all of the objects
that you want to make look like they are one path. Then remove
the Stroke. There are many ways to do this in FreeHand MX now.
One way is to select the Stroke in the Object Properties
panel and click on the Trash can icon to remove the
stroke.
Then while the objects are still
selected, Group them together.
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While the group is selected, hit
the Add Stroke icon in the Properties panel. This will
apply a new Stroke to the entire outline of the grouped objects.
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Now as you can see in the animation
above at right, even though it looks like it's a destroyed path,
all of those objects are still live Primitives that you can edit
to your needs as seen above-right.
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Pretty cool eh? Now I bet you have some
other questions regarding the use of this. Like what if you want to
fill those shapes in with the same kind of seamless gradient fill, or
be able to put things behind it and see through it, or what about pasting
things inside of the path? Here are some possible solutions.
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To make it transparent, just double-click
on the "Contents" in the Properties panel. This
will select all of the objects in that group, and show you the
fill/stroke properties if they are the same.
To remove the fill, just hit the
Trash icon again. Now you can see through it!
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To fill all of the shapes as if
they were one piece, just click on the Group, and hit the Add
Fill button in the Property inspector panel. This applies
a fill to the exact shape of the interior of the grouped objects
like shown above.
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To make this group of objects act
like a clipping path, it's just about as easy. First, move the
objects you wish to clip off to the side of the page in the paste
board area. Then move the group over the top of them in the position
you wish to make the clipping. Again, hit the Add Fill icon
to add a new fill to the group. Then set the fill type as Lens
fill, with the Magnify option at 1x the size.
Lastly, hit the Centerpoint
option. This will make a virtual link to the position of where
everything is...
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... so when you move the group around,
anything that was under the lens fill will move with it. If you
update the original objects that are sitting off on the paste
board, this lens fill will automatically update to reflect those
changes.
One warning though, this method
is NOT recommended to use with lots of effects or if you are using
Spot colors.
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This is just one of the thousands if not
millions of possibilities that will come of the Multiple Attributes
feature of FreeHand MX. If you discover some nice time saver ideas or
neat tricks, please let me know.
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