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October
22, 2000
Animating Words Around
a Sphere
Ever since the loss of one of the FreeHand
communities greatest teachers, Tony Roame, I've wanted to create
a tip in honor of him. Like many things Tony has done, his last book
"FreeHand 9 Authorized" has inspired me to write this
Tip. In fact, much of this tip is from this book in Chapter 9, Setting
Up Animation.
Rather than rewrite the entire chapter,
I've picked one part of it that is extremely cool, and modified it slightly
to add to it's greatness.
So as you read this tutorial, you'll be
seeing just how great Tony was in coming up with wonderful solutions
in creating some great Flash animations using FreeHand.
In this tip you'll be creating some text
that will animate and warp around a sphere object. It's a great effect
I'm sure many will enjoy.
Version: 9 and above
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1)
First, turn on Snap
to Points and Snap to Guides. Lay out a horizontal
and vertical guide so they intersect.
Now draw a constrained circle by
positioning the cursor at the intersecting guides and hold Shift
+ Option (Alt) while you drag out the circle.
You can hide the guides for now.
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2)
Next, give the circle
a Radial Gradient fill like shown above. Make the highlight
off center to give the illusion of depth.
While the circle is still selected,
Clone it.
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3)
Drag around the circles
to select both. Then Blend them together. In the Inspector
palette, set the Blend steps to 21. This will ensure that
the sphere will appear on every frame of the animation later.
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Version
Addendum
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| In FreeHand 10
and above, any objects on the Background layer will
be seen on every frame of a Flash animation. So for
FreeHand 10, just put this sphere on the Background
layer. |
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4)
Create some new text
so that it's centered within the Sphere shape.
Then convert this text to paths
under the Text menu. While this text is still selected,
Join it together as a composite path, then Clone
it.
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5)
Move this clone to the
left of the sphere. Activate the Transform palette.
Turn off the Uniform option and in the x Scale, enter 5%
like shown above.
While it's still selected, Clone
it again.
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6)
Now move this new clone
over the right of the sphere like shown above. We are now
ready to Blend them together. But first, we need to fix the stacking
order of the objects so they blend correctly.
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7)
Select the text on the
left and Bring to Front, repeat for the text in the middle
and right. The stacking order is now fixed and we are ready to
create the blend.
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8)
Select all three text
deices and Blend them together. You'll notice that it looks
like a mess. Don't Worry. In the Inspector palette set the number
of steps to 10.
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9)
While this blend is selected,
go into the Xtras menu -> Animate -> Release to Layers.
In FreeHand 9, you'll see the dialog shown above. Select Sequence
as the animation type and turn on the option Use existing layers.
You should end up with about 21
new layers with all the steps on each one.
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10)
Now activate the Fisheye
Lens options by double-clicking the Fisheye Lens tool in the
Xtras palette. Set the Perspective amount to 100% Convex
as shown above, then click OK.
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11)
Make the Guides
visible if not already. With all the text shapes selected, position
the cursor over the intersection of the guides. Holding Shift
+ Option (Alt), click and drag around all of the text then
release. Watch the animation above to see it in action.
We've just set up the initial part
of the animation, now let's create the shadow for the text.
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12)
While the text objects
are still selected, Clone all of them. Keeping them selected,
give them a Lens -> Darken fill with about a 30%
darken amount.
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13)
Zooming in a little bit,
you'll want to scale these Lens filled text objects so
that the whole mass just fits within the Sphere shape. Above I
carefully used the Scale tool to bring the size down.
When you get a size that looks good,
send the whole bunch to Back. It's now safe to finally
deselect that text. WOW, it's really starting to look like a mess,
but we're almost finished.
Note: If you start experiencing
slow redraw times, just work in Keyline mode.
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14)
You ready for the final
steps?
Select the Sphere blend that we
created back in step 3. Bring up the Release to Layers
dialog shown above. Use the Sequence animation type, with
the Use existing layers and Send to back options
turned on.
This step takes that blend we created,
and puts a copy of the sphere on every layer we've created up
to this point.
Now we can see what this mess really
looks like!
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Now you can finish this animation
up in one of two ways. If you have Flash 5, you can open
this file directly and animate your layers as Keyframes.
Or you can just export the animation
directly from FreeHand with the Flash Export as shown above.
Just make sure that you turn the Animation option to Layers as
shown above.
If you are using FreeHand 10,
you can preview the animation under the Control menu by
choosing the Test option.
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If all worked, the final animation
should look very much like above.
Isn't that great!
Note: You may notice that
some of the letters don't warp very well. This seems to be a bug
in FreeHand when you Blend some of these more complex Composite
paths or Groups. Try using less text if you experience these problems.
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Well that about covers this tutorial.
Again, this is just a small part of a whole series of great tutorials
found in Tony Roame's book "FreeHand
9 Authorized." If you haven't already, I highly recommend
you check this book out.
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