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October
1 , 2000
Creating Bitmap Monotones
Colorizing
grayscale bitmap images
Remember the tip on how to create vector
monotone images in the Tips Archive? Well now I'm going to explain how
to create bitmap monotones in nearly any version of FreeHand.
The technique is very popular if you have
a limited color palette and need to add some color to otherwise lifeless
grayscale bitmap images. You don't even need Photoshop to create
them, it can all be done within FreeHand.
There are really two ways to do this.
First I explain the widely used method, then I quickly cover one strictly
for FreeHand 8 and 9.
Version: 3 and above
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Above is example we'll be working
with. It consists of one spot color (Pantone 1905), a tint of
that spot color, and a grayscale bitmap image (TIF) of roses.
You'll have to do the grayscale conversion yourself in a bitmap
editing application.
Some jobs may require a limited
color palette such as this to save money or perhaps it's the company's
color and is needed.
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To add color to the bitmap, it's
as simple as dragging a color from the color palette onto
the image... Instant color!
Above I used the original Pantone
color rather than the tint because I want to get as much color
out of that image as possible, which brings us to the next part...
enhancing the image.
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Enhancing the Bitmap
Image
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Notice that the image is a bit on
the muddy side. There's no contrast and there are no points in
the image that give us 100% of the Pantone color.
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When you apply color to a grayscale
image, it builds tints of the color based on the original black
tints in the image. Wherever there's 50% black, there'll be 50%
of your spot color.
Reverting the image back to grayscale,
I'm going to be playing with the Brightness and Contrast.
The areas highlighted above are going to be my focus points. This
is where I want to see more black in the image so that I get a
more saturated tint of the Pantone color.
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The great thing is, you can do all
the bitmap editing right in FreeHand. Select the image and in
the Object Inspector palette, hit the Edit button
Note:
This button will only work if you are working with a grayscale
image.
You'll see the Image Editor
as shown above. Here you can play with the Brightness and Contrast
of an image. Hit the Apply button to see how things are
looking. You can also use any of the four preset buttons at the
top of the palette for even more interesting effects.
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Above is an image that looks much
better. The roses are more defined and the shadow areas have more
black in them, perfect for colorizing.
Of course, if you prefer more accurate
control over the enhancement process, you can use a photo editor
like Photoshop and use the Curves or Levels filters.
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There, after adding the color again,
it looks much better than the original (see above).
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Then I finish off the design with
some other special touches such as some Lens filled shapes
placed over the image as shown above.
Note:
Using Lens fills over spot colors is not recommended for
print. The color will be converted to process CMYK colors. It's
fine for the web or for Flash.
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Colorizing Using Lens
Fills (v8 and above)
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Finally, you can achieve the same
effect by using Lens fills in FreeHand 8 and above. As
shown above, I place a square over the original color photo and
gave it a Monochrome lens fill with the Pantone color as
the color to use. If you need the whole image in Monotone, make
sure that the Lens fill covers the whole image.
Unfortunately, using this method
you'll still get process color separations because the
Lens fill is not actually converting the image into a real monotone.
Also, you can't enhance the image like I showed you above using
FreeHand. You'll need to do that in another photo editing application.
I would suggest to only use this
method for quick comp ideas.
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That about covers it. Right now, there
is no way of creating Duotones or other multicolored objects
in FreeHand yet, so you'll still have to use a photo editor to do those
tough jobs. Have fun!
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