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April
16, 2000
Creating Vector Monotones
Monotones are images that consist of only
one defined color, but may have various levels of tint values that make
up the image. In the past, this was something that was easily accomplished
in programs such as PhotoShop, then importing these into FreeHand.
Those were primarily bitmap Monotones.
The tip below shows how you can easily create vector Monotones only
in FreeHand 9 and above. First I'll explain how to prepare your art
for a Monotone, then how to colorize it.
Version: 9 and above
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Preparing the Art
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You may recognize the above sample
from a previous tip called Making a 3D Pie Chart. Well
I thought that it was appropriate for this kind of tip as well.
This group consists of gradient
fills, text and Blends. All the colors were built in CMYK, but
you can really use any color model for this tip.
Some things you might want to do
before we move to the next step. If you're colors are bland or
don't have many dark, contrasty areas, use some of the color control
options under the Xtras -> Color menu. This includes Saturate
Colors and Darken Colors.
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Next select the objects you wish
to convert to monotone. While they are selected, go to the Xtras
menu -> Colors -> Convert to Grayscale. Your art should
now look like above.
All the color information is accurately
converted to Grayscale removing any RGB or CMYK values.
Now we are ready to colorize the
art.
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This next step is very important.
Immediately after convert the objects to Grayscale, choose the
Eyedropper tool. Click on any part of the illustration
to grab a swatch of the color. Drag this swatch to the Color
list drop box like shown in the animation above.
This will not only define the tint
of the gray you chose, but will also define the base color
(100k) it came from in the color list.
Now we are ready to colorize the
art.
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Creating the Monotone
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There are two ways to accomplish
creating a monotone.
The easiest way is to simply drag
a predefined color from the color list on top of the base color,
like shown above. This replaces the base color as well as re-colors
all the tints regardless if they are defined or not.
There, now we have a nice monotone.
If you have a Spot Pantone color and just want to use that,
then the next technique will help.
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If you have a defined Pantone
Spot color and drag it on the base black color, you'll end
up creating a mix of CMYK values for the new color like
shown above. This would not be good for separation later.
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Instead we'll use that great tool,
Graphic Find & Replace. Just choose the black color
for the "From" attribute and use the Pantone
color for the "To" attribute.
Hit the Change button and you'll
convert all the objects to tints of the Pantone color.
You can then safely remove all instances
of the Black color you started with.
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WARNING
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If you are having problems
removing the Black color, it could be because there's text
mixed in with the objects. This seems to be a bug
with how text is defined with colors. To remedy this, you'll
need to convert the text to paths before you try
to remove the Black. Good idea to keep a copy of this around
so you can make changes later.
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To test to make sure you've removed
all other colors from the objects, go into the Xtras menu ->
Colors -> Name all Colors. You should see a list of tints
based on the Pantone color show up.
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It's good to plan ahead when doing this
kind of monotone. The darker the replacement color, the better. This
is why you'd want to play with Darkening or the Saturation
of the colors or grays before you create the monotone. Any place there
is 100% black, it will be 100% the new color. If you chose a lighter
replacement color, any low tints of this black will be extremely light.
Look for the tip on how to Create
Bitmap Monotones (or colorizing Grayscale images) in the Tips
Archive.
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