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Ever wonder how to use the PostScript
option in the Fill Inspector? Well I'm going to give you a few
great examples of how to create custom PostScript Fills.
Although the scripts themselves may
look greek to you and me, they tell FreeHand how to draw
different types of fill effects.
Below are two examples of how powerful
PostScript line effects can be.
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WARNING
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When entering the following PostScript
codes into the Inspector, do NOT press the Return key to
drop to the next line. Just let the code wrap naturally in the
code area. After entering the code just press the Enter
key to apply the code to your closed object. You can however,
use spaces between each element of the code. To get these codes
easily without retyping them, you can copy and paste the text
from this page to FreeHand.
Also, you will not see the effect
applied to the object in FreeHand itself, instead you'll
see a pattern with "ps" as the fill. You can test your
effects by printing to a PostScript compatible printer. If you
don't have a PostScript printer, you can also export your art
as an EPS file and open it in PhotoShop to view the final results
(That is what I've done to show you the examples below).
If you do not see any effects with
the fills using the above methods, or if you get PostScript errors
when printing or opening in PhotoShop, then there is something
wrong with how you entered the code. Make sure you enter it exactly
as below.
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Splatter Effect
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Enter this code:
1 srand clipper pathbbox 4 copy pop pop translate 3 -1 roll
sub cvi 3 1 roll exch sub cvi newpath 100 {2 copy rand exch mod
exch rand exch mod 2 copy moveto rand 5 mod 1 add 0 369 arc F}
repeat
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As you can see in the examples above,
this script creates a splattering type of effect in your closed
object. Once applied to an object, you can create a style in the
Style palette, so you don't lose the code in case you delete
the object later. Once you apply this effect to an object, you
are free to change it's line weight and fill color. This fill
is also transparent as you can see in the second example above.
Just clone the shape, place it behind the original object, and
fill it with a Basic color.
The element "1
srand" in the
first line makes sure that when you print this effect, it's the
same every time. You can change the number to any number above
zero to change the randomness of the effect. You can also remove
this element all together, which will cause it to change every
time you print (not a good idea if you plan to make color separations).
The number after "newpath
100"
is used to control how many splotches are generated in
the fill. For bigger shapes, it's a good idea to bump this number
up. Of course, the bigger the number, the longer it will take
to print.
The numbers near the end of the code
"rand 5
mod 1
add" are the maximum
and minimum sizes of the splotches respectively. These
are measured in points and control the radius of the splotches,
so enter a value for half the diameter you want to use.
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Gradient Bars
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Enter this code:
clipper 5 setlinewidth 5 dict begin pathbbox /T exch def
/R exch def 2 copy translate /B exch def /L exch def /W R L sub
def /T T B sub def newpath 0 W 20 div W {W div 9 mul 1 add log
W mul T moveto 0 T neg rlineto} for S end
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As you can see in the examples above,
this script creates a series of vertical lines that mimics a gradient
line type of effect in your closed object. Once applied to an
object, you can create a style in the Style palette, so
you don't lose the code in case you delete the object later. Once
you apply this effect to an object, you are free to change it's
line weight and fill color. This fill is also transparent as you
can see in the second example above. Just clone the shape, place
it behind the original object, and fill it with a Basic
color.
The number at the beginning, after
"clipper 5",
is the width of the vertical lines in points.
The number in the element "W
20
div W" controls
the number of vertical lines drawn across the width of
the object.
The number near the end, in the element
"moveto 0",
controls the angle of the gradient lines. This can be 0-360,
do NOT use negative numbers. A helpful way of determing what angle
you want is to create a shape somewhere with a gradient fill and
play with the angle dial. When you get an angle you like, replace
the 0 with that value.
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Now for something completely different,
you can use a combination of the PostScript Line Effects
in the Tip Archive, with these effects. Here I used the
Earthquake Line effect. You can really go nuts with these
effects, but don't over do it. The key to great design, is getting
the message across without a lot of flashy stuff that distracts
from the message.
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PostScript editing is not for the faint
of heart and one typo in the code above won't harm your art, it just
won't work. These are just a few examples of how it can really make
your life easier if your looking for quick effects. If anyone has any
others they'd like to add, please feel free to send them to me via the
Feedback page under the Misc. Tab.
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